Here we are in the New Year 2014. May it be a glorious,
fulfilling, exciting and blessed New Year for all of us! Happy New Year,
folks!
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To whoever made this image: Thank you so much! |
Today I want to add some more to the Multicapsule Ships
concept. Things will be changed in an attempt to make everything better and
better. This may be annoying to some of you, yes, things go in very different
direction sometimes, but that’s all for the good.
Here we go.
In the previous post I have suggested that a Multicapsule Ship should have its large turret/launcher hardpoints and some additional Secondary Hardpoints that can be filled with the weapons of the smaller ships that the big one is carrying.
In the previous post I have suggested that a Multicapsule Ship should have its large turret/launcher hardpoints and some additional Secondary Hardpoints that can be filled with the weapons of the smaller ships that the big one is carrying.
Well, as it turns out, this is not a good option, since
it would limit the choice of frigates/destroyers that the capsuleer crew would
use in order to fill the maximum number of Secondary Hardpoints. Besides, if
the crew ships of choice are presented by ships of different race, there would
be less coordination in terms of damage type modification when it comes to ammo
choice. And last but not least – it would look aesthetically wrong to have a
ship that fires, say, lasers and autocannons at the same time. This is why a
different approach is needed here.